在遇到多信號問題的時候,你是否經(jīng)常會連接多個槽函數(shù)呢?如果你的答案是絕對的,那么你已經(jīng)Out很久了。多信號連接多個槽,實(shí)現(xiàn)不同的槽就在潛意識的加大程序的開銷!那么為什么不去鏈接同一個槽呢? ? ?
? ? ? ?今天在次寫下這篇文章,感覺有些唐突,但是又不得不寫!因?yàn)樾盘柵c槽是Qt里面的最基礎(chǔ)而且是最重要的部分,有很多人問過我關(guān)于信號與槽的問題,就總結(jié)一下。Qt主要包括:Qt基礎(chǔ)部分(Qt入門、Qt對話框、Qt窗口、自定義窗口部件)、Qt中級(布局管理、事件處理、二維繪圖、容器、數(shù)據(jù)庫、多線程、網(wǎng)絡(luò)等)、Qt高級(國際化、自定義樣式、三維繪圖、創(chuàng)建插件、嵌入式編程等)。
信號與槽的連接方式看起來會是這樣的:
Qt5之前:
? ? connect(sender, SIGNAL(signal), receiver, SLOT(slot));
Qt5開始:
? ? connect(sender, &Sender::signal, receiver, &Receiver::slot);
前者:
? ? sender和receiver是指向QObject的指針,signal和slot是不帶參數(shù)的函數(shù)名。SIGNAL()宏和SLOT()宏會把他們的參數(shù)轉(zhuǎn)換成相應(yīng)的字符串。
后者:
? ? (1)編譯器,檢查信號與槽是否存在,參數(shù)類型檢查,Q_OBJECT宏是否存在
? ? (2)信號可以和普通函數(shù)、類的普通成員函數(shù)、lambda函數(shù)連接(不在局限于信號和槽函數(shù))
? ? (3)參數(shù)可以是typedef的或者使用不同的namespace specifier
? ? (4)可以允許一些自動類型的轉(zhuǎn)換(即信號和槽函數(shù)類型不必完全匹配)
1、一個信號連接一個槽
? ? connect(slider, &QSlider::valueChanged, spin_box, &QSpinBox::setValue);
2、一個信號連接多個槽
? ? connect(slider, &QSlider::valueChanged, spin_box, &QSpinBox::setValue);
? ? connect(slider, &QSlider::valueChanged, this, &QWidget::showValue);
3、多個信號連接同一個槽
? ? connect(push_button, &QPushButton::clicked, this, &QWidget::show);
? ? connect(tool_button, &QToolButton::clicked, this, &QWidget::show);
4、一個信號連接另一個信號
? ? connect(push_button, &QPushlButton::clicked, this, &QWidget::buttonClicked);
5、斷開鏈接
? ? disconnect(push_button); //斷開push_button的所有連接
? ? disconnect(push_button, &QPushButton::clicked, this, &QWidget::show); //斷開此信號連接的槽
再說說disconnect,見名知意,肯定與connect是相反的關(guān)系。
1、bool QObject::disconnect(const QObject * receiver, const char * method = 0) const
斷開所有發(fā)送者的信號與接受者槽的連接
2、bool QObject::disconnect(const char * signal = 0, const QObject * receiver = 0, const char * method = 0) const
斷開發(fā)送者和接受者的連接
3、bool QObject::disconnect(const QObject * sender, const char * signal, const QObject * receiver, const char * method) [static]
斷開通常用于以下三種方式:
(1)斷開所有連接到該對象的信號
disconnect(myObject, 0, 0, 0);?
相當(dāng)于非靜態(tài)重載函數(shù)
myObject->disconnect();
(2)斷開一切連接到特定信號:
disconnect(myObject, SIGNAL(mySignal()), 0, 0);
相當(dāng)于非靜態(tài)重載函數(shù)
myObject->disconnect(SIGNAL(mySignal()));
(3)斷開一個特定的接收者:
disconnect(myObject, 0, myReceiver, 0);
相當(dāng)于非靜態(tài)重載函數(shù)
myObject->disconnect(myReceiver);
4、bool QObject::disconnect(const QObject * sender, const QMetaMethod & signal, const QObject * receiver, const QMetaMethod & method) [static]
5、bool QObject::disconnect(const QMetaObject::Connection & connection) [static]
6、bool QObject::disconnect(const QObject * sender, PointerToMemberFunction signal, const QObject * receiver, PointerToMemberFunction method) [static]
斷開通常用于以下三種方式:
(1)斷開所有連接到該對象的信號
disconnect(myObject, 0, 0, 0);
(2)斷開一切連接到特定信號:
disconnect(myObject, &MyObject::mySignal(), 0, 0);
(3)斷開一個特定的接收者:
disconnect(myObject, 0, myReceiver, 0);
(4)斷開一個特定信號到特定槽的連接:
QObject::disconnect(lineEdit, &QLineEdit::textChanged, ?label, ?&QLabel::setText);
好了,這些都是最基本的應(yīng)用。那么多個信號連接同一個槽的時候如何進(jìn)行區(qū)分呢?
方法一:
typedef?enum{ BUTTON_1, BUTTON_2, BUTTON_3, BUTTON_4 }BUTTON; ?push_button_1->setObjectName(QString::number(BUTTON_1,?10)); ?push_button_2->setObjectName(QString::number(BUTTON_2,?10)); ?tool_button_1->setObjectName(QString::number(BUTTON_3,?10)); ?tool_button_2->setObjectName(QString::number(BUTTON_4,?10)); ?connect(push_button_1,?&QPushButton::clicked,?this,?&MyWidget::changeButton); ?connect(push_button_2,?&QPushButton::clicked,?this,?&MyWidget::changeButton); ?connect(tool_button_1,?&QToolButton::clicked,?this,?&MyWidget::changeButton); ?connect(tool_button_2,?&QToolButton::clicked,?this,?&MyWidget::changeButton); void?MyWidget::changeButton() { ????QObject?*object?=?QObject::sender(); ????QPushButton?*push_button?=?qobject_cast(object); ????QToolButton?*tool_button?=?qobject_cast<QToolButton??*>(object); ????int?index; ????if(push_button) ????{ ????????QString?object_name?=?push_button->objectName(); ????????index?=?object_name.toInt(); ????} ????else?if(tool_button?) ????{ ?????????QString?object_name?=?tool_button->objectName(); ?????????index?=?object_name.toInt(); ????} ????QString?information?=?QString(""); ????switch(index) ????{ ????case?BUTTON_1: ????????information?=?QString("clicked?1"); ????????break; ????case?BUTTON_2: ????????information?=?QString("clicked?2"); ????????break; ????case?BUTTON_3: ????????information?=?QString("clicked?3"); ????????break; ????case?BUTTON_4: ????????information?=?QString("clicked?4"); ????????break; ????default: ????????information?=?QString("which?is?clicked?"); ????????break; ????} ????QMessageBox::information(NULL,?QString("Title"),?information); }
當(dāng)然,setObjectName不是專門用來干這事的,也可以使用text進(jìn)行區(qū)分或者其它方法,這里介紹的只是一種思路而已!
方法二:
QSignalMapper類可以簡單的理解為信號的翻譯和轉(zhuǎn)發(fā)器, 它可以把一個無參數(shù)的信號翻譯成帶int參數(shù)、QString參數(shù)、QObject*參數(shù)或者QWidget*參數(shù)的信號,并將之轉(zhuǎn)發(fā)。?
QSignalMapper?*signal_mapper?=?new?QSignalMapper(this); connect(push_button_1,?&QPushButton::clicked,?signal_mapper,?&QSignalMapper::map); connect(push_button_2,?&QPushButton::clicked,?signal_mapper,?&QSignalMapper::map); connect(tool_button_1,?&QToolButton::clicked,?signal_mapper,?&QSignalMapper::map); connect(tool_button_2,?&QToolButton::clicked,?signal_mapper,?&QSignalMapper::map); signal_mapper->setMapping(push_button_1,?QString::number(BUTTON_1,?10)); signal_mapper->setMapping(push_button_2,?QString::number(BUTTON_2,?10)); signal_mapper->setMapping(tool_button_1,?QString::number(BUTTON_3,?10)); signal_mapper->setMapping(tool_button_2,?QString::number(BUTTON_4,?10)); connect(signal_mapper,?&QSignalMapper::mapped,?this,?&MyWidget::changeButton); void?MyWidget::changeButton(QString?text) { ????int?index?=?text.toInt(); ????QString?information?=?QString(""); ????switch(index) ????{ ????case?BUTTON_1: ????????information?=?QString("clicked?1"); ????????break; ????case?BUTTON_2: ????????information?=?QString("clicked?2"); ????????break; ????case?BUTTON_3: ????????information?=?QString("clicked?3"); ????????break; ????case?BUTTON_4: ????????information?=?QString("clicked?4"); ????????break; ????default: ????????information?=?QString("which?is?clicked?"); ????????break; ????} ????QMessageBox::information(NULL,?QString("Title"),?information); }
執(zhí)行順序
同一信號連接多個槽呢,槽函數(shù)執(zhí)行沒有絕對的先后順序。
如:
connect(slider, &QSlider::valueChanged, spin_box, &QSpinBox::setValue);
connect(slider, &QSlider::valueChanged, this, &QWidget::showValue);
在Qt5之前,并不是setValue一定會比showValue先執(zhí)行。
但在Qt5中,文檔中這樣介紹:
A signal can be connected to many slots and signals. Many signals can be connected to one slot.
If a signal is connected to several slots, the slots are activated in the same order in which the connections were made, when the signal is emitted.(一個信號連接多個槽,信號發(fā)射后,會按照鏈接順序執(zhí)行)。
經(jīng)過簡單測試的確如此:
重載函數(shù)連接
關(guān)于QSpinBox的信號:
Qt之信號與槽
自定義槽函數(shù):
connect(spin_box, &QSpinBox::valueChanged, this, &ListView::changeValue);
信號與槽連接看上去很正確,但是會出現(xiàn)如下錯誤:
意思就是說不能夠明確的找出到底調(diào)用的是哪個信號(因?yàn)橹挥泻瘮?shù)名稱,并無詳細(xì)參數(shù)說明),所以需加上參數(shù)說明,調(diào)用static_cast進(jìn)行轉(zhuǎn)換。
connect(spin_box, static_cast(&QSpinBox::valueChanged), this, &ListView::changeValue);
總結(jié)就到這里,都是很常用的東西,編程過程中多注意細(xì)節(jié)部分,多總結(jié)就好了。
原文鏈接:http://blog.sina.com.cn/s/blog_a6fb6cc90101epbg.html